The Friday Files

Square Enix is re-releasing Romancing SaGa 2 for the Nintendo DS (Final Fantasy Legend II as it’s known in the west). There’s also a retrospective video on the same site. It’s a crime how little of the SaGa series was actually translated into English. Via Gametrailers.com

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One more thing I forgot to mention about Tokyo: UFO catcher machines are everywhere. So much so that there’s apparently an industry event to showcase new toys. My favorite are these Gatchaman figures. There’s even a themed USB stick! Check out the rest of the 15th Prize Fair at Nekomagic.com

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I’ve never finished an Armored Core game before, but they sure put out some nice model kits. Check out the full review at CollectionDX.com

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Legend of Galactic Heroes. Seems like it’s the only science fiction series out there where the capital ships look built by an actual military. Via HobbyLink Japan

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There is absolutely no good reason why Tekkaman Blade is not in Tatsunoko Vs. Capcom. They should’ve gotten an injunction or something and just slotted him in there. Here he is (foreground)  in Soul of Chogokin form. Via SRW Hotnews

The Symbology of Phoenix Wright

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image provided by court-records.net

Like most people, I have a “to read” pile of books, but unlike most people, I’ve saddled myself with a “to Play” pile. This makes me perpetually late to the party on most video game crazes, but it also keeps me from wasting my time and money on launch day hype. If a game has the kind of quality to still be generating buzz six months after release, I consider it worthy of my attention. Phoenix Wright: Ace Attorney is one such game.

In the game, you play the role of Phoenix Wright, a young defense lawyer. The goal of the game is similar to the “Perry Mason” novel series and television show, where you would prove the client innocent by proving the guilt of one of the witnesses. Each case would start out with an investigation section, where you would question witnesses and search crime scenes for clues. Later, the action would shift to the courtroom, where you would cross-examine witness testimony and present evidence to defend your client. The story is told via animated cut-scenes and text dialogue. In terms of technological power, the game is pretty primitive. The style of gameplay is similar to point and click graphic adventures that haven’t been popular in years. The story is also a little campy, taking fantastic liberties with the way the justice system works. They use character names like “Wendy Oldbag” and “Dick Gumshoe”.  “Professor Plum” from the board game “Clue” wouldn’t be out of place here. That didn’t stop Phoenix Wright from becoming a cult hit.

Phoenix Wright has spawned 3 sequels and a spinoff to be released later this year. The first game, “Ace Attorney”, is next to impossible to find on North American store shelves due to  excessive demand. Even Capcom, the game’s publisher, didn’t expect that kind of reception. There is even a Phoenix Wright Musical produced by the all-female Takarazuka Revue that recently opened in Japan. Top it all off with the legions of cosplayers, fanzines, and even fan-developed spinoff games, Phoenix Wright is nothing less than a minor phenomenon. Why was this point-and-click adventure game succeeding where so many others have failed?

It would be easy to write of the art style as the main attraction to the game. The game is filled with clean lines, dynamic poses, and attractive characters. However, there are many games that have superior art that don’t quite make it to the level of recognition that Phoenix Wright has. What about the gameplay? Well, Bejeweled has great gameplay. You don’t see anybody cosplaying as that. Yet. That leaves us the story and characters, which people seemed to have latched on to, but the question still remains, why these characters? Other character-based games, like Leisure Suit Larry, are having a terrible time regaining any kind of stature on the sales charts. What is it about Phoenix Wright and his friends that make them so special?

For the answer, you have to look at Phoenix Wright himself. He is chock full of symbology. His last name is an obvious pun (“That’s right, Mr. Wright”) and his first name refers to his ability to turn around cases that seem hopeless, like a phoenix rising from the ashes. His hair and facial features make him look like some stalwart bird of justice, and the arm that he points out has he gives an objection is foreshortened so it looks like a giant wing. Every part of Phoenix’s character is designed to make obvious who he is and what he does, along with every other character in the series.

Now what other characters are created this way? Check out all of the people the Phoenix Wright cosplayers are hanging out with. Every major media property has characters that are easily recognizable and have symbology. Star Wars, Harry Potter, and even James Joyce’s Ulysses are all guilty of this. When it comes to American comic books, character names just cross into the blatantly literal with names like Superman, Batman, and Wolverine.

People sometimes criticize works for being obvious or unsubtle with symbology. Others say we should be free of symbols and try to create something that is truly original.  Subtlety is fine, but it shouldn’t be an enemy of clear communication. People gravitate to the easy symbology because it leaves them free to appreciate other aspects of the story. If you want something that’s truly original and free of symbols, you will be disappointed. What is a symbol but a communication of a thing that exists? We can’t create new symbols from nothing, because we’ll eventually find a way to associate the new symbols to the old and we’re back to a symbol that’s inspired by something instead of nothing.

If you are trying to be creative and vexxed by the pressure to be original, remember that you can’t create anything new, you can only make new combinations of things that already exist. If you try to be truly original, you break the rules that govern the human experience, and you end up with something incomprehensible. Don’t try and make your poem, painting, or novel into something by Jackson Pollack or Walter Creeley. Deconstructionism is a failed experiment of 20th century art movements. Let’s pick up the old tools like structure, perspective, and rhyming couplet to create something that future generations will actually be able to understand.

EGM And the Ravages of Time

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The world felt a little poorer yesterday when Ziff Davis announced the cancellation of Electronic Gaming Monthly magazine. It’s been years since I bought an issue, but I still vividly remember it as one of the joys promised by my weekly allowance in the early 90′s. The issues back then were monstrous, chock full of reviews, previews and curious looking ads. Large sections of the magazine were dedicated to Japanese games. They were primitive by today’s standards, but by 1993′s standards, they were all but magical. Some of them even offered a glimpse of this advanced form of cartoons known as “anime”, which at the time was mostly found on Nth generation VHS tapes in the back rooms of specialty comic book stores.

The passing of EGM makes sense. Over the internet I can get printed columns, talk radio, and even entire television shows dedicated to video games. Why bother with a magazine that’s going to be stuffing a closet within a month? Still, no one likes to see a piece of their youth dry up and blow away. Now that we have this recession on our hands, we can expect more of this sort of thing.

Everyone has a little corner of happiness that just isn’t economically viable anymore. It might be a favourite shop that’s closed down, a cancelled television show, or sports team that’s folded. We rationalize by telling ourselves that we’ve grown out of the things that we like, but when you’re fighting through the daily commute, getting yelled at at work, and paying your taxes, what’s so grown up about dealing with all that and gradually abandoning your happiness options?

In 2001, I attended Sakuracon, my first anime convention. It was a reward I gave myself after a university co-op, but it was really an excuse just to leave town for a while. It was apparent that I wasn’t going to graduate that year, and my social life was going nowhere. Thinking anime was still a rapidly shrinking niche genre, I was expecting a few card tables of merchandise in the dealers room and maybe a video room. I could not have been more wrong. There were at least a half dozen video rooms, a full dealers room, cosplayers, and riveting panel seminars. I also made friends that are still with me today.

What I’m trying to say is, don’t let go of those things you cherish, even if they seem silly. Following your passion can lead you to good places, even if that place is in an easy chair listening to a favorite album or reading a favorite book. It doesn’t matter that what you like isn’t economically viable at the time. Anime was on the rise when I went to that convention, but now most of the companies that translate and sell it in the west are scaling back like most companies these days. There’s a cycle to these things. Even as trends ebb and flow, we can always find new ways to experience what we like.

Parts Of My Geekiness I Am Losing

According to some I should have turned in my geek card the minute I got married. Then again, there are many married geeks, and even my wedding wasn’t completely Star Wars free. However, just as Superman gave up his powers to be with Lois Lane in Superman II, I find I am losing components of my geekiness to the mists of time, such as:

-The ability to be personally offended by following: the Wii’s game line-up, Anime voice acting, Live-action adaptations of comic-books, novels or video games

-The ability to discern anime character designers

-The ability to participate in the eternal Star Destroyer v. Enterprise debate.

-The ability to stomach any Expanded universe Star Wars

-The ability to watch anime all night

-The idea that Freelancing is a romantic occupation of freedom and bad-assery as opposed to paper-work and shaking down clients for money

-The idea that spoilers will ruin any and all enjoyment of a book, movie or TV show

Does this mean that I’m just growing up? Hardly. I still watch Doctor Who and Macross Frontier. I check io9.com about twice a day and I often peruse Hobbylink Japan the way many people would peruse a Jaguar dealership. I still think professional sports is like paying to watch other people have fun. What has changed is how I perceive my free time. As I get older, time seems to move faster. It feels like high school lasted longer than my 20s. I no longer have the luxury of indulging my interests to completion. Delayed gratification has its merit, but not when you’re trying to be entertained. Slogging through a 52 episode series when 26 of those are filler is no way to go through life. In fact, it’s no way to enjoy a series. The same goes for relationships. Make an effort to enjoy yourself and those around you.

Standards of Misogyny in Video Games

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Now, it’s been years since I’ve been anywhere near the video games industry, but I still like to keep up with it in an armchair capacity. One of my favorite sites by which to do this is a blog called gamesetwatch, a collection of essays and links to articles by many industry leaders. One article they had recently was a retrospective on “Time Gal”, one of those old laser disc arcade games that had animated cutscenes that you control via pressing the correct button or moving the joystick in the right way. The author, Todd Ciolek, (who also writes X-button, a fine column at the Anime News Network) pointed out that Time Gal was the first game to have a non-licensed character that players could recognize as human. He goes on to praise the game for having a heroine that was so cute and chirpy, but then there was one line that just made my head spin.

“Misogyny creeps in, of course: Time Gal’s already skimpy clothes get ripped away by T-Rexes and Fist of the North Star mutants alike, and she’ll scream about being struck on the chest or getting bitten on her partially exposed rear. Pioneers are not always proud.”

It wasn’t just what he said, it’s how he said it. Misogyny. You know, creeping in like that. Here you are, pushing through the glass ceiling, but let one of those things on your chest slip out and BOOM! There’s misogyny. The word here is written with such complacency, such blasé, that it’s almost as if the author was describing the sky as blue. To use such a powerful word as misogyny in that way tells me that he doesn’t even believe in what he says. And why should he have to? He’s only preaching the gospel truth. You can see it repeated all over the ‘net. To show women as sexual in any capacity is misogynist. That’s it. Finito. End of discussion.

When there’s an idea that becomes sacrosanct and, dare I say, unexamined, it bothers me. Untested truth is what keeps us from moving forward, making connections and seeing the greater scheme of things. This is part of a pattern I keep seeing again and again in video game criticism. Why is a scantily clad girl in a video game defined as misogyny? “How is that not misogyny!?” is not a valid answer.

Despite being male, I think I can put my liberal arts hat back on and take a crack at this one. Misogyny is the hatred of women. If a woman getting her clothes torn suggestively in a fight is misogyny, then there are a couple of assumptions at work here. The first is that this is sexual objectification, where a woman is judged by her physical attributes independent of her personality and intelligence. This is demeaning to women, and that makes it misogyny.

I have a problem with this. This also assumes that the way a woman looks and how she presents herself has nothing to do with her personal taste, her habits or the culture she comes from. It would seem that this imagery is only defined by how I see it. Big, white male me. Now this tells me that if I look at something and get a rise out of it, it immediately becomes misogynist. I am indirectly dictating what can and cannot be depicted in regards to women. It doesn’t matter if anyone else finds the game cute or funny. Is that feminist? Hell, is that even humanist?

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So now that we’ve found out what misogyny is, what’s feminism? What images do game companies produce if they want to be forward-thinking and catch that ever-elusive female audience? Many would point to a game called Portal. It’s about a battle between a sarcastic computer and Chell, a barely seen female protagonist in a formless jumpsuit with no dialog, no expression, and no personality. She is seen as the perfect feminist archetype, as opposed to blond-haired traitors like Super Mario’s Princess Peach. Of course, this can’t explain why Peach herself has female fans all over the world and why her own game, Super Princess Peach, has sold over a million copies.

That, my friends, is why we can’t have compelling video game characters. This is why we live in a video game world populated by bald space marines and sullen amazonian axe-murderers. When we intentionally wall off a part of human nature, we blind ourselves to potential avenues of creativity. A specific, easily recognizable character can make the difference between millions of dollars in revenue and billions.

Kirtsy.com and the Future of Web Software

For the first few months of our marriage, my wife Sara would ask me how I could possibly spend so much time surfing on the internet. Recently I found out this wasn’t a complaint, but an actual question about how to find good stuff to read on the web. I told her that I frequent sites like Digg.com and Fark.com to receive the latest news about technology, video games and STAR WARS! In other words, sites that would not interest Sara in the slightest.

The state of affairs continued until I found an article on Digg called “Top Five Reasons Why I Want Digg for Girls”. It basically outlined what I had thought when I had tried to introduce Sara to news aggregate sites. Most of them are sausage parties, populated by nerds who try to break the site for no other than a surplus of time on their hands. You’re unlikely to find articles about non-geeky arts and crafts, parenting or anything else relevant to women. Considering how much of the publishing sector is created by and for women, having web software like Digg and making it completely male oriented is like building a Saturn V Rocket and using it as a Christmas tree. It seemed like the author had pointed out ripe territory for revolution, but many commentors pointed out that the revolution had already happened at www.kirtsy.com.

Intrigued I headed down there and was taken by surprise by how nice the interface is. It’s just 9 self-explanatory categories, and you don’t even have to join to give a “kirtsy” since the site measures the click-through count, not just votes from registered users. What’s more, the users don’t seem to use misleading headlines like “Bike Seat Cuts Off the Nose to Save the Penis!” in order to garner votes.

Now, I’m still going to use sites like Digg and Fark for most of my link hunting needs, but it’s really nice to know that a site like this exists. For one thing, it proves that lines of code and a server don’t make a software package any more than a truckload of hamburger meat and a suitcase full of money makes a McDonald’s. It’s amazing that you can create a news aggregate site that functions like Digg and have it come off as being completely different. It’s a tribute to the human element in software design. And what does Sara think of Kirtsy? Let’s just say she curses my name now that she knows how to waste time on the internet!

Annlee and the Vancouver Art Gallery

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Sara and I got a membership to the Vancouver Art Gallery as a wedding present so last Friday we opted to go see an exhibition called “KRAZY! The Delirious World of Anime + Comics + Video Games + Art”. The isn’t the first anime/comic themed exhibit at the art gallery. In 2002 there was “The Uncanny: Experiments in Cyborg Culture” which took a lot of Astroboy, Iron Man, and Ghost in the Shell comics and called it cyborg culture. The link between all of the works was a little tenuous. I found this exhibit to be much more interesting.

On display were the last three Krazy Kat drawings ever made, lots of (very good) independent comic artists like Seth and Daniel Clowes, as well as some Manga Artists that aren’t as well known in the west, like Junko Mizuno and Mamoru Nagano. The animation exhibit displayed clips from Macross, Patlabor, and Satoshi Kon’s Paprika. There was also a display on the history of animation, from Gertie the Dinosaur to Toy Story. The video game exhibit was compiled by Will Wright, creator of The Sims and Spore. It traced the progress of video games throughout the years, starting with Pac-man, going through Super Mario and leading up to Grand Theft Auto and Quake. This was followed by a pop art exhibit containing modern art about comics, animation and video games.

Now, I’ve blogged about the art gallery before, and I wasn’t too happy about how free expression had completely overthrown the idea that you need the talent and craft necessary to communicate the ideas. It’s kind of impossible to do anything in animation or video games without some level of craft but I still had this nagging thought that the exhibitors at the art gallery viewed the abandonment of rules as progress. Works that made less and less sense were being touted as the future of their respective media. Even in the video games, the procedural generation of random worlds was held up as being superior to scripted stories and artistic control. As I walked through the pop art exhibit, I came across a series of works called “No Ghost Just A Shell”, and I had realized that I stepped into the dimension of arrogant intellectuals who had completely missed the point.

“No Ghost, Just a Shell” is the work of two “artists” named Philippe Parreno and Pierre Huyghe. They bought the rights to a character they called “Annlee” from a Japanese character development studio. She was kind of a sad girl with elf ears who probably wouldn’t be able to carry on her own series. They decided to create an exhibit around her. Now, this would have been a good thing if she was in the care of people who could communicate like human beings. Instead she was at the mercy of cold, logical modern artists whose penchant for ambiguity is only outpaced by their arrogance. In kinder life Annlee would’ve been given a backstory, a few doujinshi, maybe someone would even cosplay as her. She would be, you know, loved. Here, in a perversion of the Velveteen Rabbit story, she gets dissected and deconstructed by bunch of euro-trash hipsters who put her in looping video installations speaking gibberish and repetitive pop art posters. The so-called triumph of the work was that the artists got a legally binding agreement that all rights to make works based on Annlee revert back to Annlee herself. However, since no one else can draw her now, she is effectively dead because some self-aggrandizing academic wanted to explore the “idea” of copyright.

The whole thing reminded me of Gulliver’s journey to Balnibarbi, where he found scientists who were so obsessed with analyzing the natural order of things that the land had turned barren from all their absurd experiments. These artists are doing the same thing with the realm of ideas. Slavish devotion to the new and the unique has created a culture where art is irrelevant. The modern art movement was started because the world of art was so detached from people’s lives, but the resulting trend ended up making art today more detached than ever. Soon they will have even lost the ability to shock.

Sara and I left the Annlee installation feeling confused and a little sad for the elf-girl that had gotten mixed up in all this. We passed another video installation called “Cosplayers” by someone named Cao Fei. It was a video of young chinese men and women exploring, fighting, and running through the streets of Guangzhou, China in anime costumes. The plaque near the installation said that the youths in the video were fighting against a society that had disdain for the imaginary, and threatened them with stifling homogeneity. It was a little obtuse, but unlike the Annlee it was actually trying to express something. The costumes were well done, and the contrast to the oppressive buildings in the background was quite neat. It reminded me of how seeing cosplayers at conventions kind of took you out of the mindset of the real world. The work was relatable and I could experience it, instead of just staring at it and trying to fashion Emperor’s clothes for it in my head. If there are more artists out there like Cao Fei, perhaps all is not lost.

Anyone else watch this?: Zero Punctuation

While the Angry Video Game Nerd banishes the gaming demons of the past, all is not well in the present day. Video Game companies have gotten larger than ever, with millions of dollars spent on advertising, processing power and celebrity talent to push out over-produced carbon copies of franchises that should have died back in the AVGN’s era. Ben Croshaw was just another freeware game designer/author when he decided to take his talent for MS Paint and droll witticisms to youtube and the video game industry at large. The result is Zero Punctuation.

The title Zero Punctuation refers to Croshaw’s rapid-fire delivery of his video game reviews. After the first two reviews hit youtube, the show was picked up as a series by the Escapist, an internet based video game magazine. The deal resulted in 400 percent increase in the site’s traffic. While the British-born-Australian-based wit of the reviewer offers a certain sense of class to the show, it’s no the only reason Zero Punctuation works. Croshaw achieves the holy grail of criticism in any media. He assails the unassailable, and he makes it work. Take for instance the Smash Brothers Brawl review embedded in the post. Personally, I own the game and love it, but the two characters that generated the most hype, Sonic the Hedgehog and Solid Snake, are only available after slogging through a single player story mode. You will have put in so many hours to unlock those characters that you’ll win every time against your friends who don’t have the game. Your dream of having weekly Smash Brothers parties is effectively dashed. Even if you love the game, the logic behind that observation is impeccable

The only gripe I could have with Zero Punctuation is that Croshaw has a few biases against certain types of games, like Japanese-style Role Playing Games. He admits this, and he’s very fair about it, but he’s never going to be able to do a proper take-down of games like the Disgaea or Suikoden series. He doesn’t understand why those games are crack cocaine in binary code for some people. He tried to comprehend this in his review of “The World Ends With You” with amusing results, but I think we’ll have to be satisfied that he mostly focuses on the hubris of larger, more popular game genres. Lord knows the industry keeps giving him material.

Anyone else watch this?: Angry Video Game Nerd

Warning: The video in this entry contains NSFW language.

It’s a scene familiar to anyone who has owned an NES. You’ve worked hard doing your homework, mowing the lawn, and cleaning the kitchen. Your $5 worth of allowance isn’t much, but a trip down to the local video store to rent a new Nintendo game makes the past week’s indignities all worth it. You change to channel 3, blow off the connectors and press power. Suddenly, it all goes horribly wrong.

What was hoped to be a break from our workaday world becomes a personal hell of poor graphics, annoying sound and sisyphean controls. You wish you could put it down, but you don’t want your $5 to be spent in vain. You have entered the world of the Angry Video Game Nerd.

James D. Rolfe created the character of The Angry Video Game Nerd as a joke for his friends. Today the series is nothing short of a phenomenon. It’s the 5th most subscribed series on youtube and 5th most viewed overall. For years companies have looked to make a quick buck off video game fans by pushing out substandard games to make the Christmas rush or to coincide with a movie release. Usually we have game magazines to help us sort out the good games from the bad but some stinkers always make it through. The Angry Video Game Nerd is zeitgeist, an avenging spirit to all of us who at one time or another got shafted to make the bottom line of of companies like Acclaim, Bandai, or LJN.

Sometimes the games are so horrible that they conjure up evil spirits in the form of special guest stars. The Nerd has fought Bugs Bunny, Freddy Kreuger, the Joker and Hallowe’en’s Michael Myers among others in his quest to defeat the malformed games of days gone by. The episodes usually end with a crescendo of profanity and a usually creative and hilarious way of destroying the offending game cartridge.

Some people might criticize the nerd for his use of profanity and scatological references. However, most of us who are old enough to remember the humiliation of renting or buying these game are quickly passing the age of 30. The makers of these games made a living fleecing kids out of their allowances. We need an adult response to provide closure for the consumer scars of the past. We need to see our rage blaze across the screen like a righteous fire. We need the Nerd.

Gaming Pod and other Useless Milestones

Looking at this computer setup, I can’t tell if I should be impressed or frightened for the person who built it. The Link goes to more pictures. What do you think?

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In case you were counting, this is my 100th post.