Posts Tagged ‘video games’

Nintendo 3DS Revealed


Within days of releasing the DSXL, Nintendo proves once again that they are not the company to rest on their laurels by announcing the Nintendo 3DS! The secret behind their amazing 3D portable device technology is still a mystery, but this high tech demo gives us a glimpse into the cutting edge of modern gaming.

Indie Games

braid title Indie Games

I wonder if the existence of games like Braid are holding the indie games scene back. The game has been critically praised so totally and unconditionally that it has created the impression that the only games worth doing are high-concept brush-painted affairs with incomprehensible stories set to a soothing Celtic soundtrack. For all it’s musings on the concept of time and causality, Braid gives credit to the idea that the progress of the video games medium flows only one way.

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How many projects out there are lying dormant because their developers don’t want to release something that is less “perfect” than breakouts like Braid? If games like I MAED A GAM3 W1TH Z0MB1ES!!!1 are any indication, you can be successful through the honesty and humanity of your work, rather than infinite layers of polish. I’m not saying that indie games would be better without Braid, but up and coming game makers would do well do ignore it while they carve their own paths to greatness.

50 Worst Video Game Quotes

This voice acting makes so glad I never bought a PS1. Enjoy!

Found Via Jing

QA Reality Show? Seriously? Seriously!?

QAreality QA Reality Show? Seriously? Seriously!?When I was reading this Penny Arcade strip, I thought to myself, “A reality show where the contestants win a position as a games tester. Oh, ho, ho, ho, what fanciful jesters this Gabe and Tycho be. No one would be as daft as to compete for such a non-wager. No one indeed! Ho, ho, ho!”

And then I clicked on the link. This. Is a real thing. With hosts. And contestants. The hapless fellow you see in that strip is an actual contestant, Anthony “Nauseous” Brown. WHY IS THIS A REAL THING?!

It appears that in 2010, the game industry still has too much glamour for its own good. Sure, you can get ahead in the games industry by starting as a games tester. But instead of being recognized for your talent or creativity, you go through a glorified hazing ritual that tests your ability to deal with a lot of organizational BS and getting fired every Christmas. That can be difficult if you’re hampered by things like a love of life and a human soul.

This might sound like I’m bitter about my experience of being a games tester. Far from it. I learned a few things. Working a boring, repetitive, high pressure job can motivate you to find a better one. Giant, faceless corporations aren’t exactly as malevolent or even as competent as they seem. I hope any future job I take will be awarded to me based on my skills and education, not on my ability to take mental punishment.

The Friday Files: June 5, 2009

E3 was just last week, and it looks like the big three consoles all came out with their A game this year. Let’s get to it.

If you own a Nintendo Wii, do yourself a favor and download the Nintendo Channel from the Wii Shop Channel. It streams all of the Nintendo trailers through your game system. There was nothing like seeing the new Metroid for the first time on a big screen TV.

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There was no new Zelda to be had at the Nintendo Keynote, but Joystiq came across this wonderful production poster that Shigeru Miyamoto unveiled at the Developer Roundtable.

Some people might say the new Castlevania Trailer looks a little bit like God of War. But let me ask you, is God of War narrated by Patrick Stewart? No, I didn’t think so.

And now for something you’re not going to find at E3. Japanese automakers decided to have a throw-down to design the automobiles of 2050. Here’s what they came up with. Check the rest of them out at Pink Tentacle.

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The Friday Files: May 29, 2009 Edition

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Sure, we like to complain about how complicated technology is, but even the most basic amenities that we take for granted today had a learning curve back in their day. Apparently this sign adorned some hotel rooms in the 1870s. A printable version can be found here. Found via BoingBoing Gadgets.

Blood of Bahamut truly displays the elegance of hardware and software pushed to the limit. Honestly, who cares about HD graphics when you can make a DS do this? Via GameTrailers

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There is nothing cooler than t-shirts with subtle geek references. A passing glance at one of these Metal Gear T-shirts leads the mundane observer to consider them a product of a rock band or an insipid fashion label. Closer inspection reveals that they are trophies of all the hours you logged trying to get past Sniper Wolf.Via BoingBoing OffWorld

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The more minor characters of the Star Wars Saga get their due with this funky ABC design set. Via Topless Robot

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Proof that Volks doesn’t just make those creepy dolls you find hanging around anime conventions. Via Neko Magic

The Friday Files

Square Enix is re-releasing Romancing SaGa 2 for the Nintendo DS (Final Fantasy Legend II as it’s known in the west). There’s also a retrospective video on the same site. It’s a crime how little of the SaGa series was actually translated into English. Via Gametrailers.com

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prize fair15 taito04 225x300 The Friday Files

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One more thing I forgot to mention about Tokyo: UFO catcher machines are everywhere. So much so that there’s apparently an industry event to showcase new toys. My favorite are these Gatchaman figures. There’s even a themed USB stick! Check out the rest of the 15th Prize Fair at Nekomagic.com

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I’ve never finished an Armored Core game before, but they sure put out some nice model kits. Check out the full review at CollectionDX.com

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Legend of Galactic Heroes. Seems like it’s the only science fiction series out there where the capital ships look built by an actual military. Via HobbyLink Japan

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There is absolutely no good reason why Tekkaman Blade is not in Tatsunoko Vs. Capcom. They should’ve gotten an injunction or something and just slotted him in there. Here he is (foreground)  in Soul of Chogokin form. Via SRW Hotnews

The Symbology of Phoenix Wright

image provided by court-records.net

image provided by court-records.net

Like most people, I have a “to read” pile of books, but unlike most people, I’ve saddled myself with a “to Play” pile. This makes me perpetually late to the party on most video game crazes, but it also keeps me from wasting my time and money on launch day hype. If a game has the kind of quality to still be generating buzz six months after release, I consider it worthy of my attention. Phoenix Wright: Ace Attorney is one such game.

In the game, you play the role of Phoenix Wright, a young defense lawyer. The goal of the game is similar to the “Perry Mason” novel series and television show, where you would prove the client innocent by proving the guilt of one of the witnesses. Each case would start out with an investigation section, where you would question witnesses and search crime scenes for clues. Later, the action would shift to the courtroom, where you would cross-examine witness testimony and present evidence to defend your client. The story is told via animated cut-scenes and text dialogue. In terms of technological power, the game is pretty primitive. The style of gameplay is similar to point and click graphic adventures that haven’t been popular in years. The story is also a little campy, taking fantastic liberties with the way the justice system works. They use character names like “Wendy Oldbag” and “Dick Gumshoe”.  “Professor Plum” from the board game “Clue” wouldn’t be out of place here. That didn’t stop Phoenix Wright from becoming a cult hit.

Phoenix Wright has spawned 3 sequels and a spinoff to be released later this year. The first game, “Ace Attorney”, is next to impossible to find on North American store shelves due to  excessive demand. Even Capcom, the game’s publisher, didn’t expect that kind of reception. There is even a Phoenix Wright Musical produced by the all-female Takarazuka Revue that recently opened in Japan. Top it all off with the legions of cosplayers, fanzines, and even fan-developed spinoff games, Phoenix Wright is nothing less than a minor phenomenon. Why was this point-and-click adventure game succeeding where so many others have failed?

It would be easy to write of the art style as the main attraction to the game. The game is filled with clean lines, dynamic poses, and attractive characters. However, there are many games that have superior art that don’t quite make it to the level of recognition that Phoenix Wright has. What about the gameplay? Well, Bejeweled has great gameplay. You don’t see anybody cosplaying as that. Yet. That leaves us the story and characters, which people seemed to have latched on to, but the question still remains, why these characters? Other character-based games, like Leisure Suit Larry, are having a terrible time regaining any kind of stature on the sales charts. What is it about Phoenix Wright and his friends that make them so special?

For the answer, you have to look at Phoenix Wright himself. He is chock full of symbology. His last name is an obvious pun (“That’s right, Mr. Wright”) and his first name refers to his ability to turn around cases that seem hopeless, like a phoenix rising from the ashes. His hair and facial features make him look like some stalwart bird of justice, and the arm that he points out has he gives an objection is foreshortened so it looks like a giant wing. Every part of Phoenix’s character is designed to make obvious who he is and what he does, along with every other character in the series.

Now what other characters are created this way? Check out all of the people the Phoenix Wright cosplayers are hanging out with. Every major media property has characters that are easily recognizable and have symbology. Star Wars, Harry Potter, and even James Joyce’s Ulysses are all guilty of this. When it comes to American comic books, character names just cross into the blatantly literal with names like Superman, Batman, and Wolverine.

People sometimes criticize works for being obvious or unsubtle with symbology. Others say we should be free of symbols and try to create something that is truly original.  Subtlety is fine, but it shouldn’t be an enemy of clear communication. People gravitate to the easy symbology because it leaves them free to appreciate other aspects of the story. If you want something that’s truly original and free of symbols, you will be disappointed. What is a symbol but a communication of a thing that exists? We can’t create new symbols from nothing, because we’ll eventually find a way to associate the new symbols to the old and we’re back to a symbol that’s inspired by something instead of nothing.

If you are trying to be creative and vexxed by the pressure to be original, remember that you can’t create anything new, you can only make new combinations of things that already exist. If you try to be truly original, you break the rules that govern the human experience, and you end up with something incomprehensible. Don’t try and make your poem, painting, or novel into something by Jackson Pollack or Walter Creeley. Deconstructionism is a failed experiment of 20th century art movements. Let’s pick up the old tools like structure, perspective, and rhyming couplet to create something that future generations will actually be able to understand.

EGM And the Ravages of Time

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The world felt a little poorer yesterday when Ziff Davis announced the cancellation of Electronic Gaming Monthly magazine. It’s been years since I bought an issue, but I still vividly remember it as one of the joys promised by my weekly allowance in the early 90′s. The issues back then were monstrous, chock full of reviews, previews and curious looking ads. Large sections of the magazine were dedicated to Japanese games. They were primitive by today’s standards, but by 1993′s standards, they were all but magical. Some of them even offered a glimpse of this advanced form of cartoons known as “anime”, which at the time was mostly found on Nth generation VHS tapes in the back rooms of specialty comic book stores.

The passing of EGM makes sense. Over the internet I can get printed columns, talk radio, and even entire television shows dedicated to video games. Why bother with a magazine that’s going to be stuffing a closet within a month? Still, no one likes to see a piece of their youth dry up and blow away. Now that we have this recession on our hands, we can expect more of this sort of thing.

Everyone has a little corner of happiness that just isn’t economically viable anymore. It might be a favourite shop that’s closed down, a cancelled television show, or sports team that’s folded. We rationalize by telling ourselves that we’ve grown out of the things that we like, but when you’re fighting through the daily commute, getting yelled at at work, and paying your taxes, what’s so grown up about dealing with all that and gradually abandoning your happiness options?

In 2001, I attended Sakuracon, my first anime convention. It was a reward I gave myself after a university co-op, but it was really an excuse just to leave town for a while. It was apparent that I wasn’t going to graduate that year, and my social life was going nowhere. Thinking anime was still a rapidly shrinking niche genre, I was expecting a few card tables of merchandise in the dealers room and maybe a video room. I could not have been more wrong. There were at least a half dozen video rooms, a full dealers room, cosplayers, and riveting panel seminars. I also made friends that are still with me today.

What I’m trying to say is, don’t let go of those things you cherish, even if they seem silly. Following your passion can lead you to good places, even if that place is in an easy chair listening to a favorite album or reading a favorite book. It doesn’t matter that what you like isn’t economically viable at the time. Anime was on the rise when I went to that convention, but now most of the companies that translate and sell it in the west are scaling back like most companies these days. There’s a cycle to these things. Even as trends ebb and flow, we can always find new ways to experience what we like.

Parts Of My Geekiness I Am Losing

According to some I should have turned in my geek card the minute I got married. Then again, there are many married geeks, and even my wedding wasn’t completely Star Wars free. However, just as Superman gave up his powers to be with Lois Lane in Superman II, I find I am losing components of my geekiness to the mists of time, such as:

-The ability to be personally offended by following: the Wii’s game line-up, Anime voice acting, Live-action adaptations of comic-books, novels or video games

-The ability to discern anime character designers

-The ability to participate in the eternal Star Destroyer v. Enterprise debate.

-The ability to stomach any Expanded universe Star Wars

-The ability to watch anime all night

-The idea that Freelancing is a romantic occupation of freedom and bad-assery as opposed to paper-work and shaking down clients for money

-The idea that spoilers will ruin any and all enjoyment of a book, movie or TV show

Does this mean that I’m just growing up? Hardly. I still watch Doctor Who and Macross Frontier. I check io9.com about twice a day and I often peruse Hobbylink Japan the way many people would peruse a Jaguar dealership. I still think professional sports is like paying to watch other people have fun. What has changed is how I perceive my free time. As I get older, time seems to move faster. It feels like high school lasted longer than my 20s. I no longer have the luxury of indulging my interests to completion. Delayed gratification has its merit, but not when you’re trying to be entertained. Slogging through a 52 episode series when 26 of those are filler is no way to go through life. In fact, it’s no way to enjoy a series. The same goes for relationships. Make an effort to enjoy yourself and those around you.

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